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RESUME
Education
The Guildhall at Southern Methodist University May 2022
Master of Interactive Technology in Digital Game Development, Design
Southern Methodist University May 2020
Bachelor of Science, Applied Mathematics
Software
Unreal Engine 4
Unity
Creation Kit SDK
Source SDK
CryEngine (Dunia Engine)
Autodesk 3ds Max, Maya
Perforce/helix, Jira, Monday
Microsft Office
Skills
Systems design
Level design
Progression design
Environment design
Scripting (Lua/Java/BP)
Agile development
Game Projects
Mar – May 2022
Sole Developer| Unreal Engine 4
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Designed and scripted the currency and resources systems that allow players to utilize in-game resources and earn permanent currency for shop purchases.
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Designed and scripted 10 arenas with scaling enemy mutate systems and provided suitable player upgrades as rewards, giving the game great replayability.
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Created a spreadsheet to record all variables and calculate the balance between different systems by plotting charts and valuing the curve, then optimizing it by playtesting results.
Jul – Dec 2021
Level Designer | Unreal Engine 4 | Steam Released
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Designed a stats spreadsheet for hostiles and the player, calculating the balance between player damage output and enemy stats. (Average TTK, STK, etc.)
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Implemented a level with multiple arenas and focused on fluid player's flow using verticality design and diversified enemy composition.
ELEMENTAL FURY
Jun – Aug 2021
Sole Developer | Creation Kit
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Designed and scripted nine new weapons dealing elemental damage and applying special effects like freeze, shock, and burn to enemies.
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Created an Excel sheet calculating the ratio between enemy element resistance and weapon damage output for balancing purposes.
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Adjust recoil and fire rate on pistol, rifle, and heavy weapon to create ascending difficulty experience as player progress.
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